The key thing that sets them apart is how dangerous they are up close (with their guns reaching S6 AP-2) and the ability to get full benefit from a guardian drone, which gives the unit a 5++. This list presents a tonne of firepower that can go after both volume and heavy targets, while also having mortal wound output from the planes, and while it doesn’t get to lean on drones for defence also doesn’t have to spend a few hundred points on them, letting the list focus on more guns!You can see John talk about his list in a video Twisted Dice put up on their channel.Army List - Click to Expand++ Battalion Detachment +5CP (T’au Empire) [36 PL, 656pts] ++T’au Empire Sept Choice . As ever, if you have any questions or comments, drop us a line in the comments below or shoot us an email at contact@goonhammer.com. The 1CP Branched Nova Charge stratagem also allows one Riptide per turn to choose two of the above, for when you need to murder something and protect yourself. Details. ————————————————————————– This is another very powerful Sept Tenet that unfortunately loses out to T’au Sept because it locks you out of access to unique characters and because, well, you usually won’t have any problems reaching an opponent’s units as they try to move within your already considerable range to get shots of their own off, or hide off-table from you until they’re ready to drop. HS: Broadside Battlesuits: 3x Broadsides (105), 6x Smart-Missile-System (90), 3x Heavy Rail Rifle (75), 3x Advanced Targeting System (18), 6x MV4 Shield Drone (60) [-1CP extra relic: Magna Rail Rifles] (24pl, 348pts) Next. Both have their attractions – the dispersed guns pack a more useful profile but the extra 6″ of range to let her plink shots out of the castle isn’t bad either. 15% off Start Collecting Tau Empire - Warhammer 40k - 99120113055. 4x Fire Warrior w/ Pulse Rifle Troops: Strike Team [2 PL, 38pts], Fire Warrior Shas’ui: Markerlight, Pulse rifle . However, as with the Infantry, I have found in many of the Warhammer army sets that putting the head, torso, legs, and non-arm or weapon equipment together is a good first step. Strike Teams form a key part of most Tau armies, though often only 15 of them hanging around filling out a Battalion. 4x Fire Warrior w/ Pulse Rifle Troops: Strike Team [2 PL, 38pts], Fire Warrior Shas’ui: Markerlight, Pulse rifle . . . The Sun Shark has a similar role to the Drukhari Voidraven, which is to fly over something and bomb the hell out of it and hope to cause mortal wounds. Gorthor Brown – Layer ( Medium Brown ) Personally I can’t wait for Tau to show up in Psychic Awakening and randomly buff Riptides without helping the rest of the army, forcing us to come back in and make that recommendation even stronger. Start Collecting Tau Empire quantity. Outrider Detachment, Tau Empire: Farsight Enclaves [8pl, 422pts] +1CP The roving nightmare that the forward elements of this list presents will keep many opponents on the back foot, and like a lot of Farsight armies it’s way less vulnerable to getting pinned down in its deployment zone than the average Tau list. It might be a good idea when painting to give him something distinctive color wise or iconography wise, to make sure you know who he is. As mentioned previously, there was a fashion for taking these in a Bork’an detachment so that the flamer was 14″ instead of 8″ – which makes it a lot better! Personally I can’t wait for Tau to show up in Psychic Awakening and randomly buff Riptides without helping the rest of the army, forcing us to come back in and make that recommendation even stronger. The sad truth is that Stormsurges just don’t quite “get there” in a competitive setting. This thread is archived . Note that this ability stacks with Pulse Accelerator Drones, giving nearby pulse rifles a range of 42″. Otherwise, go forth and continue to threaten a fairly minor region of space!Share this:Click to share on Twitter (Opens in new window)Click to share on Facebook (Opens in new window)Related. Change ), You are commenting using your Google account. Also, when firing FtGG, make sure to fire any markerlights you want to use first, as adding re-roll 1s makes the rest of your shooting better. Their primary differentiator is the ability to upgrade to an XV8-02 Iridium battlesuit for a 2+ Save but with the ability to take Shield Drones, this isn’t nearly as important as having an extra wound or being able to dart across the table. By subscribing you confirm that you are over the age of 16 or have consent from your parent or guardian to subscribe. Each has a set of units it can be chosen for (often various kinds of Battlesuit) and just like with relics some replace weapons, which you still have to pay for. Games Workshop Warhammer 40k T'au Empire Codex (HB) $34.00. 4x Fire Warrior w/ Pulse Rifle, + Heavy Support + TX7 Hammerhead Gunship [9 PL, 175pts]: 2x Smart missile system, Ion cannon, 2x Seeker missile TX7 Hammerhead Gunship [9 PL, 175pts]: 2x Smart missile system, Ion cannon, 2x Seeker missile TX7 Hammerhead Gunship [9 PL, 175pts]: 2x Smart missile system, Ion cannon, 2x Seeker missile, ++ Air Wing Detachment +1CP (T’au Empire) [33 PL, 512pts] ++ T’au Empire Sept Choice: Farsight Enclaves AX39 Sun Shark Bomber [9 PL, 128pts]: Markerlight, Missile pod, 2x MV17 Interceptor Drone, 2x Seeker missile AX39 Sun Shark Bomber [9 PL, 128pts]: Markerlight, Missile pod, 2x MV17 Interceptor Drone, 2x Seeker missile AX39 Sun Shark Bomber [9 PL, 128pts]: Markerlight, Missile pod, 2x MV17 Interceptor Drone, 2x Seeker missile DX6 Remora Stealth Drone Squadron [3 PL, 64pts] This makes use of the Crisis burst cannon bomb we discussed, backed up by an appaling number of drones and a clique of commanders, to control the board, while blasting from the back with Magna Rail Rifle armed Broadsides. FA: Tactical Drones: 8x MV4 Shield Drone (80), 4x MV7 Marker Drone (40) (2pl, 120pts) My first one turned out great but on the second one, I glued the legs on backwards and had to cut them off and turn it around. That lets you either use Kauyon twice to lay down withering firepower in the first two turns or use Mont’ka to mobilise your forces turn 1 and then Kauyon on turn 2. They also throw out absolutely withering firepower with the addition of the Volley Fire aura from a Fireblade. Built using WordPress, Tidewall Shieldline, Tidewall Gunrig, Tidewall Droneport, Brian Pullen's SoCal Open List - Click to Expand, Simon Priddis' Twisted Onslaught List - Click to Expand, Devin Swan's Sword and Brush List - Click to Expand, Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Age of Sigmar Review: Ossiarch Bonereapers, HMOC Presents: Gunum and Naramyth Present: The Road to Renegade, Part 1, incredibly official Goonhammer store on RebBubble. FA: Tactical Drones: 8x MV4 Shield Drone (80), 4x MV7 Marker Drone (40) (2pl, 120pts) 4x Fire Warrior w/ Pulse Rifle Strike Team [2 PL, 38pts] Do you enjoy out-ranging nearly every army in the game with your basic guns? This ability is found on nearly every T’au unit outside their vehicles, and is one of their key strengths. While the rule of three obviously means you can’t just take six of the same type, a mix of Enforcer, Coldstar and Crisis suited one lets you fill this up. You’ll see all four guns in Simon Priddis’ list below, demonstrating that there’s use cases for all of them (though in the case of the plasma rifles I suspect the use case was “being fairly cheap.”) The rail rifle offers 2 shots at enormous range, Strength 8, AP-4, and D6 damage, plus it causes an additional mortal wound on a 6+ to wound. He gives nearby FARSIGHT ENCLAVES units the ability to re-roll to hit rolls of 1 in the Fight phase (any phase if you’re attacking an ORK unit), and has a 4+ invulnerable save, but his key ability is the Genius of Mont’ka, which allows him to activate Mont’ka even if Master of War has already been used once already. It has a slightly different Nova Reactor table, which lets you pull it off the table and re-deploy, or throw a 3+ invulnerable on against melee only. The main strike against Y’vahras is that they cost 395pts and they need to get close to offer their maximum output, and at base they can’t redeploy and shoot the flamer. HQ: Commander in Enforcer Battlesuit (76), Advanced Targeting System (6), 3x Cyclic Ion Blaster (54), 2x MV4 Shield Drone (20) (8pl, 156pts) Sa construiesti o armata nu e deloc usor. . Extremely Gunum voice Ok but just hear me out. FREE RELIC: Gatling Burst Cannon This army went 4-1 at the North East Open, a UK major we did some coverage on earlier this year. Farsight Enclave detachments can instead take two COMMANDERs per detachment. Credit: Jack Hunter. The Greater Good expanded the Enclaves, once one of the weakest Septs, into a much more substantial subfaction with a bunch of extra rules that make them pretty attractive. What you do is mount fusion blasters on them all, smash them into midfield where they offer a fair amount of board control, and then unload a pile of seeker missiles and fusion blasters into something vulnerable-looking. HS: TX78 Sky Ray Gunship [8 PL, 146pts]: 2x Smart missile system, 2x Markerlight, 6x Seeker missile HS: TX78 Sky Ray Gunship [8 PL, 146pts]: 2x Smart missile system, 2x Markerlight, 6x Seeker missile HS: TX78 Sky Ray Gunship [8 PL, 146pts]: 2x Smart missile system, 2x Markerlight, 6x Seeker missile ++ Total: [105 PL, 2,000pts] ++ John Hickton’s Greater Good SpectacularTau players got some opportunity to try out some of the new TGG toys between the book landing and the world going in to lockdown, and easily the most interesting successful list to have come out of it was the one Twisted Dice‘s John Hickton used to win the Scottish Takeover. This starter set box review comes from the 40k side. *** Note *** I went over it again with the Tau Light Ochre to get the right As ever, if you have any questions or comments, drop us a line in the comments below or shoot us an email at contact@goonhammer.com. Archived. It’s always worth going and looking at the latest version of the Tau FAQ on the Warhammer Community FAQ page before heading to an event. It’d be a decent contender with T’au Sept as the defensive choice if taking it didn’t lock you out of the Special Characters. TR: Strike Team: 5x Fire Warrior w/Pulse Rifle & Photon grenades (2pl, 35pts) Can also now take Networked Markerlights to boost the range and make them assault weapons, which is good but probably risky given how big a target (ironically) it paints on the head of the unit with them. report. When an Infantry or Battlesuit unit is shot, after a successful wound roll (but before the saving throw), a 2+ moves that entire shot over to the drone and converts it to a single mortal wound. Markerlights are the fuel that powers the T’au engine, and making sure you hit with those one-shot markerlight shots is vital to the army strategy. Part of the problem with Crisis Suits in the edition has been that one of their strengths is meant to be their customisability, but in general 8th rewards specialised units rather than those with mixed capabilities. While it’s a crime that he’s still stuck with a Finecast model while Shadowsun gets a plastic hero rock all of her own, the massive improvement to the Farsight Enclaves suddenly makes Farsight a real contender. HQ: Commander in Enforcer Battlesuit (76), Advanced Targeting System (6), 3x Missile Pod (45), 2x MV4 Shield Drone (20) (8pl, 147pts) Drones are physically small models that can be relatively easily hidden out of sight, making them extremely painful to get rid of – the anti-infantry fire that kills them doesn’t do much to a riptide. These guys are the first infantry unit I have wanted to try the magnetic interchangeable gun parts on. EL: Crisis Battlesuits: 5x Shas’ui (120), 1x Shas’vre (27), 6x Advanced Targeting System (36), 12x Burst Cannon (96), 11x MV1 Gun Drone (110) (30pl, 386pts) [Free relic: Gatling Burst Cannons] [-2CP: Veteran Cadre] the Start Collecting! This ability alone is enough to make Fireblades worth bringing, but the other ability they bring to the table is also very good. The only VEHICLE in the T’au Battlesuit fleet, the Stormsurge is kind of an odd beast. TOTAL COMMAND POINTS: 14 (-3) Annoyingly, these set up as a unit of their own which can be targeted, so you ideally want them behind a wall or something. 4x Fire Warrior w/ Pulse Rifle Troops: Strike Team [2 PL, 38pts], Fire Warrior Shas’ui: Markerlight, Pulse rifle . Price £37.50. TOTAL COMMAND POINTS: 14 (-3) Price £50. 4x Fire Warrior w/ Pulse Rifle Strike Team [2 PL, 38pts] . T’au have had access to a limited number of strong lists for a while, still putting up great results in the Marine metagame, and winning both NOVA and the SoCal open last year. Enter your model number to make sure this fits. HQ: Cadre Fireblade (39), Markerlight (3), 2x MV4 Shield Drone (20) (2pl, 62pts) WARLORD Their gun is pretty ok, and they have seeker missiles as well (though the seekers will be hitting on 5s since they’re heavy weapons and the Razorshark has to move), but they’re fairly flimsy and the gun isn’t good enough to justify the cost. Which means getting a good army built and painted for as low a price as possible!
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